The artist emerges?
// July 19th, 2005 // Uncategorized
Okay, so programming is and has been very interesting to me, but I am truly intrigued by the art side of game development also. I’m at a crossroad, I guess. I have never been an artist by any definition of the word, but I really like the idea of being able to put my thoughts on paper for others to see. This brings me to the design aspect. From what I understand, which is not much in the perspective of the world, game designers need to understand a little of both of these areas, but is not excellent in either. I know that some good programmers may have designed good games, and maybe even a good artist has done the same, though I know of none, so there is always an exception. Games in the past have been a lot about the programmers, and that’s not always a good thing. Neither one can do it alone, so in comes the designer to hold the idea together and keep each team progressing. I think that’s me. Being unemployed now, I have a lot of spare time and I would really like to get my art skills to be something I can use for storyboard type of pre-viz work, but I would also like to know enough about the programming to get a game together also. I’ve talked to a lot of professionals, and they all say that you can’t be a master of both because they both take years of practice to master. I want to be the exception. I want to be a master game designer, and that means learning both sides of the biz. That’s my dream anyway. My biggest problem is being lazy. I once heard a man say that laziness is the sister of talent. I hope that’s true, and I hope I can overcome my laziness to become great. You may ask what happens if I don’t get it together, I’ll tell you. NOTHING!! Absolutely nothing. Will happen and that’s what I need to avoid unless I want to make a habit of saying “Would you like to super-size that?” Not my idea of greatness.




